"It is a time of anarchy. Government no longer holds sway, and an age of warriors is at hand. Bands of scavengers prey on the weak, whilst the strong are few in number. Long ago the land was poisoned, but as time passes, so bounty and sustenance can be found. A two fold path approaches. Either man can triumph as a noble race and bring about reason and peace, or darkness will fall, and man’s evil nature will dominate. In the not too distant future, the once sprawling metropolis’ of man are now nothing but dust.
One thing stands true above all: there is plenty of fuel."
Nuclear Renaissance is a tabletop skirmish game. Players collect models of hardened fighters and awesome vehicles from the customisable range of parts and characters. Each player then pits his or her wits against friend and foe alike in a bid to win the coveted prize: to be the last gang standing.
The rule book contains all the information you need to play Nuclear Renaissence. It includes the full rules for play, the great Tome of Tridlins and plenty of reference sheets for you to use. The Tome of Tridlins details the backgorund of the game world. It also provides rules for the designing characters, vehiciles and playing campaigns.
This version of the rules are not going to be printed again, sorry. We are currently working on a new version which will be available soon in full printed book format glory!
You may download the current rules on our downloads page or please contact us if you interested in helping with game testing the new versoin.